Hey guys,
Im developing a game engine for iphone in C++ but im getting a crash with my Matrix class. I hope you can see whats wrong because i stare my self blind on the crash.
/*
* Copyright (c) 2010 Johnny Mast
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "Matrix.h"
Matrix::Matrix() {
/*
** if this constuctor has been used you should call
** setWidth and setHeight before using this class.
** use of this constructor is not reconmended and it
** will producse rended code.
*/
matrixwidth = 0;
matrixheight = 0;
}
Matrix::Matrix(int width, int height) {
matrixwidth = width;
matrixheight = height;
setupMatrix();
}
void Matrix::setWidth(int width) {
matrixwidth = width;
setupMatrix();
}
void Matrix::setHeight(int height) {
matrixheight = height;
setupMatrix();
}
void Matrix::mark(int x, int y, int value) {
NSLog(@"Marking");
//matrix[x][y] = value;
NSLog(@"Marked");
}
int Matrix::get(int x, int y) {
return matrix[x][y];
}
#pragma mark -
#pragma mark Private functions from here.
void Matrix::setupMatrix() {
if (matrixwidth > 0 && matrixheight > 0) {
for (int w = 0, h = 0; w < matrixwidth, h < matrixheight; w++, h++) {
matrix[w][h] = 0;
}
}
}
The crash is in setupMatrix().