I am now trying to optimize the launch time of an application, and currently want to reduce the time spent by the OS image loader.
From dyld(1), I found two environment variables: DYLD_PRINT_STATISTICS
and DYLD_PRINT_INITIALIZERS
.
DYLD_PRINT_STATISTICS
causes dyld to print statistics about how dyld spent its time. This is its output when I launched the application after a purge
command.
total time: 5.9 seconds (100.0%)
total images loaded: 130 (101 from dyld shared cache, 0 needed no fixups)
total segments mapped: 105, into 12914 pages with 840 pages pre-fetched
total images loading time: 1.8 seconds (31.0%)
total dtrace DOF registration time: 0.09 milliseconds (0.0%)
total rebase fixups: 137,658
total rebase fixups time: 1.1 seconds (19.4%)
total binding fixups: 28,502
total binding symbol lookups: 1,127, average images searched per symbol: 0.1
total binding fixups time: 452.28 milliseconds (7.6%)
total weak binding fixups time: 188.52 milliseconds (3.1%)
total bindings lazily fixed up: 130 of 1,164
total initializer time: 2.3 seconds (38.7%)
total symbol trie searches: 2611
total symbol table binary searches: 118
total images defining/using weak symbols: 13/65
Apparently, calling initializer functions use lots of time. So I tried DYLD_PRINT_INITIALIZERS
to get the list of initializer functions.
I actually got them, but there was no time information on them, such as a timestamp, just tons of following lines:
dyld: calling initializer function 0x25170 in MY_APPLICATE_PATH
This is useless for me to find the target initializers to optimize.
So, my questions are:
- Is there any method to make
dyld
print timestamps? - If it is impossible, could I use something else to profile the time of calling initializer functions by
dyld
? IsDTrace
orInstruments
applicable here? - Any advices on the above statistics are appreciated.
Although I am now working on OSX, any tools or helpful information for Windows are also welcome.
Thanks