tags:

views:

100

answers:

3

Quoting from here,

In C, there are two different namespaces of types: a namespace of struct/union/enum tag names and a namespace of typedef names.

name.c

$ cat name.c
#include<stdio.h>

typedef long long long2;

int long2 () {
    return 4;
}

int main() {

    printf("hello, world!");
    return 0;
}
$ gcc name.c -o name
name.c:4: error: 'long2' redeclared as different kind of symbol
name.c:3: error: previous declaration of 'long2' was here
$

name2.c

$ cat name2.c
#include<stdio.h>

int four() {
    return 4;
}

struct dummy {
    int member;
};

int main() {

    struct dummy four;
}

$ gcc name2.c -o name2
$ 

I am trying to understand C namespace conflicts.

  • In the first case, why is there a conflict? Do functions also belong to the typedef namespace?

  • In the second case, why is there no conflict at all? The function and the variable both are named four. Why does the compiler allow that? How is &four supposed to be resolved?

+3  A: 

C has four different name spaces for identifiers:

  • Label names (the goto type).
  • Tags (names of structures, unions and enumerations).
  • Members of structures and unions (these have a separate namespace per structure/union).
  • All other identifiers (function names, object names, type(def) names, enumeration constants, etc).

See also C99 6.2.3.

So your two question can be answered as:

  1. Yes, function names and typedef names share the same name space.
  2. No conflict, because the compiler will use scope rules (for function or object names). The identifier in main is said to shadow the global function name, something your compiler will warn you about if you set the warning levels high enough.
schot
A: 

Your 2nd example does not show "no conflict". There is a conflict! Try this:

#include <stdio.h>
int four(void) { return 4; }
struct dummy { int member; };
int main(void) {
    struct dummy four;
    four.member = four();
}

And now this

#include <stdio.h>
int four(void) { return 4; }
struct dummy { int member; };
int main(void) {
    it (*fx)(void) = four; /* "save" function */
    struct dummy four;     /* hide it         */
    four.member = fx();    /* use "hidden" fx */
}

In your 2nd example, the variable four hides the function four().

pmg
+3  A: 
KennyTM