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1

I'm trying to make OpenGL draw the figure that I'm loading with OPENFILENAME. What I've got right now is: I can display the comments, vertex, how many faces, etc., but I cannot draw the figure and I'm not sure how to do it. I can draw other predetermined figures, but not the ones I'm trying to open.


This is where I'm initializing everything:

case WM_CREATE:
     hDC = GetDC(hWnd);
        hRC=wglCreateContext(hDC);
        wglMakeCurrent(hDC,hRC);
         g_hwndDlg = CreateDialog(hInst,MAKEINTRESOURCE(IDD_DIALOG1),hWnd,DialogProc);
        Figure = new DrawFigure();
        initGL();
         break;

This is where I find out what the element I'm opening has:

  /* go through each kind of element that we learned is in the file */
  /* and read them */

  for (i = 0; i < nelems; i++) {
    /* get the description of the first element */
    elem_name = elist[i];
    plist = ply_get_element_description (ply, elem_name, &num_elems, &nprops);
    int el=sprintf(szFile,"element %s %d\n", elem_name, num_elems);
    /* print the name of the element, for debugging */
        TextOut(hDC,150,0+i*20,szFile,el);
    /* if we're on vertex elements, read them in */
    if (equal_strings ("vertex", elem_name)) {
      /* create a vertex list to hold all the vertices */
      vlist = (Vertex **) malloc (sizeof (Vertex *) * num_elems);
      /* set up for getting vertex elements */
      ply_get_property (ply, elem_name, &vert_props[0]);
      ply_get_property (ply, elem_name, &vert_props[1]);
      ply_get_property (ply, elem_name, &vert_props[2]);


 /* grab all the vertex elements */
      for (j = 0; j < num_elems; j++) {
        int move=10;
        /* grab and element from the file */
        vlist[j] = (Vertex *) malloc (sizeof (Vertex));
        ply_get_element (ply, (void *) vlist[j]);


        int vert=sprintf(szFile,"vertex: %g %g %g", vlist[j]->x, vlist[j]->y, vlist[j]->z);
        /* print out vertex x,y,z for debugging */
        TextOut(hDC,600,move+j*20,szFile,vert);

        Figure->Parameters(vlist[j]->x, vlist[j]->y, vlist[j]->z);
      }
    }

And this is where the class Figure is, where I'm suppossed to draw everything:

    Figure::Figure(){
}
void Figure::Parameters(float x,float y,float z)
{
     this->x1=x;
    this->y1=y;
    this->z1=z;
}
void Figure::Draw()
{
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glLoadIdentity();
    gluLookAt(0.0,0.0,4.0,0.0,0.0,0.0,0.0,1.0,0.0);

    glBegin(GL_TRIANGLES);

    glNormal3f(x1,y1,z1);

    glVertex3f(x1,y1,z1);
    glEnd();
}
x1,y1,z1 are declared in Figure.h

I tried to explain myself the best I could; if you think it still needs more explanation please tell me and I will try to explain it in a different way

yeah i forgot to explain i guess the figure im trying to draw...well i dont know which figure it would be cuz im using OPENFILENAME to open 1 random figure and draw it i used triangles cuz i thought that with triangles i could draw anything and also i tried in the class Parameters ask for the number of vertex im dealing with and making a "for" in the class Draw but it didnt work

+2  A: 

You only specify one vertex between your begin/end.. you need at least 3 to specify a triangle. And many more if you want a whole buncha triangles. You need something more along the lines of this:

void Figure::Parameters(float x, float y, float z)
{
    m_vertices.push_back(myVertex(x, y, z));
}

void Figure::Draw()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glLoadIdentity();
    gluLookAt(0.0,0.0,4.0,0.0,0.0,0.0,0.0,1.0,0.0);

    glBegin(GL_TRIANGLES);

    assert(m_vertices.size() % 3 == 0); // since we're drawing triangles
    for(size_t i=0; i<m_vertices.size(); i++)
    {
        glNormal3f(m_vertices[i].x,m_vertices[i].y,m_vertices[i].z);
        glVertex3f(m_vertices[i].x,m_vertices[i].y,m_vertices[i].z);
    }

    glEnd();
}
Jim Buck
yeah the thing is i dont know if its going to be a triangle it can be any figure :Si also tried to put it like this for(i=0;i<number;i++){ glBegin(GL_TRIANGLES); glNormal3f(x1,y1,z1); glVertex3f(x1,y1,z1); glEnd()}couldnt make it work either
Makenshi
That just keeps passing the same xyz to OpenGL. That would become a triangle where all vertices are the same point. Best case, you see a point on the screen, worst case, you see nothing. I'm not familiar with the .ply format, but there must be a list of triangles, either by a vertex list, or an indexed vertex list. This is what you should be using in your for-loop.
Jim Buck
yeah im actually using a vertex list for this and i've tried using line,lines,line_loop and none of them draw anything >.<
Makenshi
Yeah, but you only render with one particular xyz value, the last xyz values you called Figure::Parameters with. If anything, you need to save all the vertices you pass to Figure::Parameters.
Jim Buck
I updated my answer to show what I mean.
Jim Buck
oh i think i got it thank you very much seriously
Makenshi