First of all I would like to remark I am new with the concept of prism, DI and containers. I am looking on one of the code samples provided with the Prism Library: The code simply injects a view with the "Hello World" string (in a TextBlock element) to a region in the shell.
When the application starts-up, it creates a new BootStrapper instance, which creates and initializes the shell:
public class Bootstrapper : UnityBootstrapper
{
protected override DependencyObject CreateShell()
{
return Container.Resolve<Shell>();
}
protected override void InitializeShell()
{
base.InitializeShell();
Application.Current.RootVisual = (UIElement)this.Shell;
}
protected override void ConfigureModuleCatalog()
{
base.ConfigureModuleCatalog();
ModuleCatalog moduleCatalog = (ModuleCatalog)this.ModuleCatalog;
moduleCatalog.AddModule(typeof(HelloWorldModule.HelloWorldModule));
}
}
My question refers to the method CreateShell(). I couldnt find nowhere in the supplied code (including not in a configuration file or any xaml file...) where do they register the type Shell, and even if it was registered - the supplies Shell class doesnt implement any interface... what is the meaning of resolving a specific type? the Shell implementation:
public partial class Shell : UserControl
{
public Shell()
{
InitializeComponent();
}
}
This looks like a magic to me, so I tried to create my own type (MyType) and resolve it the same way:
Container.Resolve<MyType>();
By setting a breakepoint inside MyType constructor, I saw that it DID resolved MyType. Can somebody please explain to me how does it work?