Modify the main function to call getAction right after the win.getMouse() call inside of the while loop. Store the return value in a variable named action, and use print to display the value returned.
This is my code so far. What I'm having trouble with is how to return the value in a variable named action, and then use print to display the value returned.
ACTION_PET = 1
ACTION_FEED = 2
ACTION_PLAY = 3
ACTION_IGNORE = 4
ACTION_ERROR = 5
def getAction():
win = GraphWin("CS1400 - Pet Dog", 610, 500)
clear_screen(win)
rec1, rec2, rec3, rec4= draw_buttons(win)
while True:
mouseClick = win.getMouse()
if inBox(rec1, mouseClick):
ACTION_PET(win)
elif inBox(rec2, mouseClick):
ACTION_FEED(win)
elif inBox(rec3, mouseClick):
ACTION_PLAY(win)
elif inBox(rec4, mouseClick):
ACTION_IGNORE(win)
else:
ACTION_ERROR(win)
break
# main program
def main():
"""dog drawing program"""
win = GraphWin("CS1400 - Pet Dog", 610, 500) # create graphics window
clear_screen(win) # start with a clear screen
rec1, rec2, rec3, rec4= draw_buttons(win) # create user buttons
# loop forever until cat is dead
while True:
mouseClick = win.getMouse()
# get mouse click
if inBox(rec1, mouseClick):
drawHappy(win) # draw happy dog
elif inBox(rec2, mouseClick):
drawAngry(win) # draw angry dog
elif inBox(rec3, mouseClick):
drawSleeping(win) # draw sleeping dog
elif inBox(rec4, mouseClick):
drawBored(win) # draw bored dog
break
# wait for user to click one more time before ending the program
msg_location = Point(305, 430)
msg = Text(msg_location, "Click anywhere to quit.")
msg.setTextColor("red")
msg.draw(win) # draw message
win.close()
return