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1320

answers:

7

Why is Array.Length an int, and not an uint. This bothers me (just a bit), because a length value can never by negative.

This also forced me to use an int for a length-property on my own class, because when you specify an int-value, this needs to be cast explicity...

So the ultimate question is: is there any use for an unsigned int (uint)? Even Microsoft seems not to use them.

A: 

I agree uint makes more sense, but I hope I never have to deal with an array with more than Int32.MaxValue items.

palmsey
I think the issue is more that you are never going to have an array with a negative index.
Omar Kooheji
FYI, Arrays in .Net support properties such as LongLength in case a standard integer isn't long enough for your array.
Kibbee
A: 

I suspect a performance reason behind it.

Lance Fisher
I do not as where there are real performance differences uint would win.
Joshua
A: 

Typically, integer values are signed, unless you explicitly need an unsigned value. It's just the way they are used. I may not agree with that choice, but that's just the way it is.

For the time being, with todays typical memory constraints, if your array or similar data structure needs an UInt32 length, you should consider other data structures.

With an array of bytes, Int32 will give you 2GB of values

Lasse V. Karlsen
"but that's just the way it is." -- no, things are never just the way they are. There's always a design decision being made, and it always pays to ask why. One might learn something from the pros and cons, or engage the designer (in some cases) in a discussion about the them. Always ask questions! :)
Jonas Kölker
+28  A: 

Unsigned int isn't CLS compliant and would therefore restrict usage of the property to those languages that do implement a UInt.

Update: See here:

Framework 1.1

http://msdn.microsoft.com/en-us/library/hfa3fa08(VS.71).aspx

Framework 2.0

http://msdn.microsoft.com/en-us/library/hfa3fa08(VS.80).aspx

Kev
A: 

I think it also might have to do with simplifying things on a lower level, since Array.Length will of course be added to a negative number at some point, if Array.Length were unsigned, and added to a negative int (two's complement), there could be messy results.

A: 

Looks like nobody provided answer to "the ultimate question".

I believe primary use of unsigned ints is to provide easier interfacing with external systems (P/Invoke and the like) and to cover needs of various languages being ported to .NET.

Constantin
+10  A: 

Many reasons:

  • uint is not CLS compliant, thus making a built in type (array) dependent on it would have been problematic
  • The runtime as currently designed prohibits any object on the heap occupying more than 2GB of memory. Since the maximum sized array that would less than or equal to this limit would be new byte[int.MaxValue] it would be puzzling to people to be able to generate positive but illegal array lengths.
  • Historically C# inherits much of its syntax and convention from C and C++. In those arrays are simply pointer arithmetic so negative array indexing was possible (though normally illegal and dangerous). Since much existing code assumes that the array index is negative this would have been a factor
  • On a related note the use of signed integers for array indexes in C/C++ means that interop with these languages and unmanaged functions would require the use of ints in those circumstances anyway, which may confuse due to the inconsistency.
  • The BinarySearch implementation (a very useful component of many algorithms) relies on being able to use the negative range of the int to indicate that the value was not found and the location at which such a value should be inserted to maintain sorting.
  • When operating on an array it is likely that you would want to take a negative offset of an existing index. If you used an offset which would take you past the start of the array using unit then the wrap around behaviour would make your index possibly legal (in that it is positive). With an int the result would be illegal (but safe since the runtime would guard against reading invalid memory)
ShuggyCoUk
If nothing on the heap can be over 2Gb, then almost all arrays of length int.MaxValue are illegal since most types are larger than 1 byte.
ScottS
indeed but ((uint)(int.MaxValue)) + 1 would be guaranteed wrong for *anything*. int is itself far from perfect, but the balance of things makes it legit to stay with int as the type.
ShuggyCoUk
Starting out with be an explict ArrayIndex type (essentially size_t) that would translate cleanly and safely to an int as needed perhaps would make it easier in future to make really use allowing for > 2GB arrays in future with less pain. But pragmatics say java has same problem so why take the risk
ShuggyCoUk