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5265

answers:

4

How can I adjust the size of the window in XNA.

Default it starts in a 800x600 resolution.

+3  A: 

i found out that you need to set the

GraphicDevice.PreferredBackBufferHeight = height;
GraphicDevice.PreferredBackBufferWidth = width;

When you do this in the constructor of the game class it works, but when you try do to this outside the constructor you also need to call

GraphicsDevice.ApplyChanges();

Furthermore to have fullscreen (which is not really working correctly while debugging) you can use

if (!GraphicsDevice.IsFullScreen)
   GraphicsDevice.ToggleFullScreen();
A: 

You should look at this, http://forums.xna.com/forums/p/1031/107718.aspx.

Nikwin
A: 

This solution works in XNA 3.0. Just put it in your game object's constructor:

// Resize the screen to 1024 x 768.
        IntPtr ptr = this.Window.Handle;
        System.Windows.Forms.Form form = (System.Windows.Forms.Form)System.Windows.Forms.Control.FromHandle(ptr);
        form.Size = new System.Drawing.Size(1024, 768);

        graphics.PreferredBackBufferWidth = 1024;
        graphics.PreferredBackBufferHeight = 768;

        graphics.ApplyChanges();
jabs
A: 

As of XNA 4.0 this property is now found on the GraphicsDeviceManager. Ie. this code would go in your Game's constructor.

GraphicsMan = new GraphicsDeviceManager(this);
GraphicsMan.IsFullScreen = false;
GraphicsMan.PreferredBackBufferHeight = 340;
GraphicsMan.PreferredBackBufferWidth = 480;
James