How can I adjust the size of the window in XNA.
Default it starts in a 800x600 resolution.
How can I adjust the size of the window in XNA.
Default it starts in a 800x600 resolution.
i found out that you need to set the
GraphicDevice.PreferredBackBufferHeight = height;
GraphicDevice.PreferredBackBufferWidth = width;
When you do this in the constructor of the game class it works, but when you try do to this outside the constructor you also need to call
GraphicsDevice.ApplyChanges();
Furthermore to have fullscreen (which is not really working correctly while debugging) you can use
if (!GraphicsDevice.IsFullScreen)
GraphicsDevice.ToggleFullScreen();
You should look at this, http://forums.xna.com/forums/p/1031/107718.aspx.
This solution works in XNA 3.0. Just put it in your game object's constructor:
// Resize the screen to 1024 x 768.
IntPtr ptr = this.Window.Handle;
System.Windows.Forms.Form form = (System.Windows.Forms.Form)System.Windows.Forms.Control.FromHandle(ptr);
form.Size = new System.Drawing.Size(1024, 768);
graphics.PreferredBackBufferWidth = 1024;
graphics.PreferredBackBufferHeight = 768;
graphics.ApplyChanges();
As of XNA 4.0 this property is now found on the GraphicsDeviceManager. Ie. this code would go in your Game's constructor.
GraphicsMan = new GraphicsDeviceManager(this);
GraphicsMan.IsFullScreen = false;
GraphicsMan.PreferredBackBufferHeight = 340;
GraphicsMan.PreferredBackBufferWidth = 480;