To answer this, we need to make a lot of assumptions.
Let's assume we are sorting pictures by cuteness. The goal is to get the maximum usable information from the human in the least amount of time. This interaction will dominate all other computation, so it's the only one that counts.
As someone else mentioned, humans can deal well with ordering several items in one interaction. Let's say we can get eight items in relative order per round.
Each round introduces seven edges into a directed graph where the nodes are the pictures. If node A is reachable from node B, then node A is cuter than node B. Keep this graph in mind.
Now, let me tell you about a problem the Navy and the Air Force solve differently. They both want to get a group of people in height order and quickly. The Navy tells people to get in line, then if you're shorter than the guy in front of you, switch places, and repeat until done. In the worst case, it's N*N comparison.
The Air Force tells people to stand in a square grid. They shuffle front-to-back on sqrt(N) people, which means worst case sqrt(N)sqrt(N) == N comparisons. However, the people are only sorted along one dimension. So therefore, the people face left, then do the same shuffle again. Now we're up to 2N comparisons, and the sort is still imperfect but it's good enough for government work. There's a short corner, a tall corner opposite, and a clear diagonal height gradient.
You can see how the Air Force method gets results in less time if you don't care about perfection. You can also see how to get the perfection effectively. You already know that the very shortest and very longest men are in two corners. The second-shortest might be behind or beside the shortest, the third shortest might be behind or beside him. In general, someone's height rank is also his maximum possible Manhattan distance from the short corner.
Looking back at the graph analogy, the eight nodes to present each round are eight of those with the currently most common length of longest inbound path. The length of the longest inbound path also represents the node's minimum possible sorted rank.
You'll use a lot of CPU following this plan, but you will make the best possible use of your human resources.