I'm trying to implement an octree, and for that, I need a fast AABB-ray intersection algorithm. After some searching, I came across this paper that seemed to offer that. From the source code, available here, I translated the pluecker_cls_cff function to C# as this:
public bool Intersect_2(ref RayPluecker r)
{
switch (r.Classification)...
I've spent a good amount of time getting intersections working correctly between various 2D shapes (circle-circle, circle-tri, circle-rect, rect-rect - a huge thanks to those who've solved such problems from which I drew my solutions from) for a simple project and am now in the process of trying to implement an triangle-AABB intersection...
Hi,
I can't figure out a simple solution for the following problem:
I start with rotating, scaling and translating a AABB (lets call X) which will result in a OBB (lets call Y)
Now I want to figure out a new AABB (lets call Z) inside of the OBB (called Y) which fits best.
How can I solve this?
BTW: I know that there may exists mult...