I would like to create an OpenGL context with GLX inside a window. However, I do not want it to span over the whole window region. Instead, it should only cover a subregion.
For example, GLUT provides a function for this behaviour. Also major toolkits like GTK+ or QT provide GL widgets, which are only subregions of X windows. However I ...
Does anyone know how to create a texture with a YUV colorspace so that we can get hardware based YUV to RGB colorspace conversion without having to use a fragment shader? I'm using an NVidia 9400 and I don't see an obvious GL extension that seems to do the trick. I've found examples how to use a fragment shader, but the project I'm wor...
The code below shows a small 48 byte leak in valgrind.
#include <X11/Xlib.h>
#include <GL/glx.h>
#include <unistd.h>
int main( int argc, char* argv[] )
{
Display* _display;
Window _windowHandle;
XVisualInfo* _visual;
GLXContext _context;
Atom _deleteWindowMessage;
Atom _pingWindowMessage;
_display = XOpenDi...
I'm writing some code which is intended to:
1. Render into an OpenGL texture using an FBO.
2. Draw from the FBO texture to a GLXPixmap, which is attached to an X Pixmap.
3. Draw the X Pixmap to a window on the screen.
Step 3 works great, and step 2 works fine if I replace the FBO texture with normal OpenGL drawing.
But if I do what's a...
Hi,
I am looking at the NeHe OpenGL tutorials (nehe.gamedev.net), which as almost every example also for Linux/glx.
But how can open several windows and draw into all of them?
Thanks!
...