#include<iostream>
#include<vector>
#include<algorithm>
class Integer
{
public:
int m;
Integer(int a):m(a){};
};
class CompareParts
{
public:
bool operator()(const Integer & p1,const Integer & p2)
{
return p1.m<p2.m;
}
}obj1;
int main()
{
std::vector<Integer> vecInteger;
vecI...
Working on this question, I found an inconsistent behavior.
Why reference binding behave different in a constructor from a common function?
struct A {
};
struct B : public A {
B(){}
private:
B(const B&);
};
void f( const B& b ) {}
int main() {
A a( B() ); // works
A const & a2 = B(); // C++0x: works, C++03: fails
f( B() ...
Among the many things Stack Overflow has taught me is what is known as the "most vexing parse", which is classically demonstrated with a line such as
A a(B()); //declares a function
While this, for most, intuitively appears to be the declaration of an object a of type A, taking a temporary B object as a constructor parameter, it's act...
Consider the following code.
Here, A a(B()) compiles even though the constructor is A(B& b);
But print(B()) does not work. But print is also declared as print(B& b);
Why this inconsistency?
#include <iostream>
using namespace std;
class B{
public:
char b;
};
class A {
public:
B b;
A(B& b);
...
I was compiling a C++ program in Cygwin using g++ and I had a class whose constructor had no arguments. I had the lines:
MyClass myObj();
myObj.function1();
And when trying to compile it, I got the message:
error: request for member 'function1' in 'myObj', which is of non-class type 'MyClass ()()'
After a little research, I found th...
This code doesn't behave how I expect it to.
#include<iostream>
using namespace std;
class Class
{
Class()
{
cout<<"default constructor called";
}
~Class()
{
cout<<"destrutor called";
}
};
int main()
{
Class object();
}
I expected the output 'default constructor called', but I did not...
Am I doing something wrong (again)?
#include <iostream>
using std::cout;
struct Map
{
Map()
{
cout << "Map()\n";
}
Map(const Map& pattern)
{
cout << "Map(const Map& pattern)\n";
}
Map(Map&& tmp)
{
cout << "Map(Map&& tmp)\n";
}
};
Map createMap()
{
return Map();
}
int m...