mud

Telnet lib and language choice for cross OS telnet client?

I'm looking to start a MUD client application, which connects to a MUD hosted on a telnet server. The only thing important to me is that it runs painlessly and efficiently across any OS. Aside from that requirement, I'm not really sold on any language. So I'm looking for a freely available telnet client library on which I can base my ...

Does anyone have any useful resources to share or tips to offer for developing a MUD?

As a hobby project I am trying to create a ROM (Diku-Merc based) derivative. (Now defunct) I would appreciate it if anybody has done something similar and has some useful resources to share or tips to offer. I'm finding that a lot the resources such as mailing lists are no longer active and many links are dead. I've picked ROM because t...

C# Telnet Proxy

I am working on developing an extensible MUD/ORPG game server framework in C#. As part of the package, I would like to include a SOCKS5 proxy client that could be installed on user's machines. This proxy client would sit between the user's standard telnet client (zMUD, GMUD, MUSHclient, or just plain telnet) and the MUD game server, and ...

Can you provide some advice on setting up my database?

I'm working on a MUD (Multi User Dungeon) in Python and am just now getting around to the point where I need to add some rooms, enemies, items, etc. I could hardcode all this in, but it seems like this is more of a job for a database. However, I've never really done any work with databases before so I was wondering if you have any advic...

MUD Programming questions

I used to play a MUD based on the Smaug Codebase. It was highly customized, but was the same at the core. I have the source code for this MUD, and am interested in writing my own (Just for a fun project). I've got some questions though, mostly about design aspects. Maybe someone can give me a hand? What language should I use? Inte...

How should I handle persistence in a Java MUD? OptimisticLockException handling

I'm re-implementing a old BBS MUD game in Java with permission from the original developers. Currently I'm using Java EE 6 with EJB Session facades for the game logic and JPA for the persistence. A big reason I picked session beans is JTA. I'm more experienced with web apps in which if you get an OptimisticLockException you just catch i...

Clojure best way to achieve multiple threads?

Hello! I am working on a MUD client written in Clojure. Right now, I need two different threads. One which receives input from the user and sends it out to the MUD (via a simple Socket), and one that reads and displays output from the MUD, to the user. Should I just use Java Threads, or is there some Clojure-specific feature I should be...

connecting Mud.............

hi, ive recently create a short and simple multi user dungeon, the things ive made is the engine of the game and the actually mud itself so when i click on the file it you can play the mud. the problem ive got is i dont know how to connect it so that more than one player can play. do you connect it to a server or something. i dont know ...

MUD (game) design concept question about timed events.

I'm trying my hand at building a MUD (multiplayer interactive-fiction game) I'm in the design/conceptualizing phase and I've run into a problem that I can't come up with a solution for. I'm hoping some more experienced programmers will have some advice. Here's the problem as best I can explain it. When the player decides to perform a...

Accidentally deleted tools [Mudbox]

Hello. I accidentally deleted few tool by middle mouse dragging. How can I restore those tools? Using Mudbox 2011 ...