I've encountered the term "multi-agent computing" as of late, and I don't quite get what it is. I've read a book about it, but that didn't answer the fundamental question of what an agent was.
Does someone out there have a pointer to some reference which is clear and concise and answers the question without a load of bullshit/marketing ...
I would like to know what kind of toolkits, languages, libraries exist for agent-based modeling and what are the pros/cons of them?
Some examples of what I am thinking of are
Swarm, Repast, and MASS.
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For an assignment I have to make a multi-agent system (very open ended, but a short project), something like predator/prey or traffic simulation? It will be written in Jason/Agent speak. I am at a loss for ideas as to what to actually implement (what is feasible?), as it can be anything, the more bizarre the better!
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Hi everyone,
I have a simulation written in C++ in which I need to maintain a variable number of agents, and I am having trouble deciding how to implement it well. Every agent looks something similar to:
class Agent{
public:
Vector2f pos;
float health;
float data[DATASIZE];
vector<Rule> rules;
}
I need to maintain a v...