I am working on a C++ program and the compiled object code from a single 1200-line file (which initializes a rather complex state machine) comes out to nearly a megabyte. What could be making the file so large? Is there a way I can find what takes space inside the object file?
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Is there a way to find the object files from which the current executable is generated in Linux (RHEL to be specific). I understand that one can use "nm" to find the exported symbols, "ldd" to find dependent shared object.
But I could not find command to find out the name of object (.o) files of which executable is composed of. Is it p...
Like the title says, what is the difference between a "program object file" (.o extension) and a "library file" (.so extension)
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I'm trying to create an object file which can be useable in any computer. So what I did was create bunch of functions and placed them in a .c file. Used gcc -c myfile.c which produces myfile.o. (I'm running Windows XP and got gcc from DevC++) I then create another program which uses my object file.
All seems fine except when I try copyi...
I'd like to make a scene that uses meshes and primitives (such as spheres, cylinders, boxes, etc). I was wondering if there are any recommendations with regard to where I can go to find .off files that describes complex meshes, such as mountains, rocks, trees, animals, etc.
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Hello,
I have written a simple Hello World program.
#include <stdio.h>
int main() {
printf("Hello World");
return 0;
}
I wanted to understand how the relocatable object file and executable file look like.
The object file corresponding to the main function is
0000000000000000 <main>:
0: 55 ...
Is it possible to convert an object file .o that was created from a .c source code to .exe?
And if it is possible is there a direct command using gcc?
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The OpenGL model header file I'm working with contains definitions along the following:
static const float modelVertices[NUM_OBJECT_VERTEX * 3] = {}
static const float modelTexCoords[NUM_OBJECT_VERTEX * 2] = {}
static const float modelNormals[NUM_OBJECT_VERTEX * 3] = {}
static const unsigned short modelIndices[NUM_OBJECT_INDEX] = {}
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Hi, i need some MIPS simulator who can work with object files .elf or .o.
I have some mips object files, and I want to simulate those files. Is this possible?
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