I am trying to create a utility that doesn't open a window when executed, and that would be activated from a hot key; I read that currently Cocoa doesn't have a function for that, and that I should use a deprecated Carbon function.
Isn't there really a way to use global hot keys in Cocoa? What should I do: wait for Cocoa to introduce a ...
Are there any tools that allow to create the necessary files required to add the support for AppleScript in an application?
I am looking for a tool that simplifies the task, possibility one that requires me to just give a description of the involved classes.
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What are the tird-party frameworks that are more useful to create a generic application? I am looking for a framework that is well documented, and that would allow me to not write from zero a set of classes that every applications should have.
There are some frameworks made available free from some software houses, but the documentation ...
Is there a class that allows to compress data with zlib, or the only possibility is to use directly zlib.dylib?
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question says it all. (I reserved 2 library books which came on the same day. I saw them on the shelf and realized that they were the same except one was ObjC and one was ObjC 2.0. (not full titles...)
Bonus, what is Objective C++? objectie
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Please note I am specifically referring to the fact that dot notation is being used on class methods, not instance methods.
Out of curiosity, I wanted to see what would happen if I tried to use Objective-C 2.0 dot notation syntax on a class method. My experiment was as follows:
#import <Foundation/Foundation.h>
static int _value = 8;
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I am trying to create an application with the only purpose to implement a Applescript dictionary, and extend Applescript.
I have read of faceless applications (agents), but my application allows Applescript scripts to show some dialog boxes. What can I do to avoid my application icon appears in the dock when it is invoked by Applescript?...
the following code gives me an error of: "expected ';' before '{' token". can anyone see why?
do {
r = rand() % numElements;
} while ([questionsShown containsObject:r] && myCount < numElements) {
//code here…
}
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Normally if I had Class 1 and I wanted to use it elsewhere, I would write Class1 *class1 = [[Class1 alloc] init]; to create a new instance. But what if I needed to reference variables in Class1 in another class and did not want to create a new instance, but use an existing one. How would I do that? If I call init, and create a new instan...