I have a binary file. I don't know how it's formatted, I only know it comes from a delphi code.
Does it exist any way to analyze a binary file?
Does it exist any "pattern" to analyze and deserialize the binary content of a file with unknown format?
I have a binary file. I don't know how it's formatted, I only know it comes from a delphi code.
Does it exist any way to analyze a binary file?
Does it exist any "pattern" to analyze and deserialize the binary content of a file with unknown format?
Do you know the program that uses it? If so you can hook that programs write to file function and get an idea of what data its writing, the size of the data and where.
More Info: http://www.codeproject.com/KB/DLL/Win32APIHooking_Trouble.aspx
The unix "file" command is really useful - I don't know if there is anything like it in windows. You run it like this:
file myfile.ext
And it spits out a text description based on the magic numbers and data contained therein.
Probably it is contained within cygwin.
Reverse engineering a binary file when you have some idea of what it represents is a very time consuming process. If you have no idea what it is then it will be even harder.
It is possible though, but you have to have a pretty good reason for doing so.
The first step would be to open it up in a hex editor of your choice and see if you can find any English text to point you in the direction of what the file is even supposed to represent. From there, Google "Reverse Engineering binary files", there are much more knowledgeable people than me that have written guides about it.
The "strings" program from GNU binutils is very useful. It will print the strings of printable characters in a file, quite often giving a clue to what a file contains or a program does.
If the data represents serialized Delphi objects, you should start reading about the Delphi serialization process. If that's the case, I think your best bet would be to load it using Delphi and continue your analysis from the IDE. Some informations about Delphi serialization can be found here.
EDIT: if the file does contain serialized delphi objects, then you should write a small delphi program that loads it, and "convert" the data yourself to something neutral, like xml. If you manage to do this, you should check and see if delphi supports serializing to xml. Then, you could access those objects from any language.
If you have access to the application that creates the file, you can apply changes to the application, then save the file and see the effects (Keep in mind that numbers are probably stored in little endian):
In order to test the hypotheses you worked out with the steps above, edit one of the files and have the application read it.
If you don't have access to the application itself, I suggest that you forget about it and find another way to solve your problem. There is a very high probability that it will be faster...
For my hobby project I had to reverse engineer some old game files. My approaches were:
Try these:
If file does not give a meaningful answer, you may want to try TRiD by Marco Pontello to determine whether your data is stored in a known format.
Get the Delphi application and open it in IDA Pro freeware version, and find where it writes the file, and decode how it writes the file that way.
Unless it's plan text.