Given an object named "MyObject", an llSay(0, "Hello World"); from a script inside the object will look like this in chat:
MyObject: Hello World
How can I get it to just look like this?
Hello World
Given an object named "MyObject", an llSay(0, "Hello World"); from a script inside the object will look like this in chat:
MyObject: Hello World
How can I get it to just look like this?
Hello World
integer ListenHandle;
default {
state_entry()
{
ListenHandle = llListen(1234,"",llGetOwner(),"");
}
listen(integer channel, string name, key id, string message)
{
list mess = llParseString2List(message,[" "],[]);
llSetObjectName(llList2String(mess,0));
mess = llDeleteSubList(mess,0,0);
message = llDumpList2String(mess," ");
llSay(0,"/me " + message);
}
}
The chat on channel 1234 (for this example) will be displayed in chat (channel 0) without the prefix of name of the object containing the script.
usage:
/1234 message to be displayed
text displayed in chat channel 0:
message to be displayed
string message = "Hello World!";
// save the old name of the object for later use
string oldname = llGetObjectName();
// get the words (split by spaces) in the message
list messageParts = llParseString2List(message, [" "], []);
// make the objects name the first word of the message.
llSetObjectName(llList2String(messageParts,0));
// delete the first word.
messageParts = llDeleteSubList(messageParts,0,0);
// use an emote to remove the : from the said text
llSay(0, "/me "+llDumpList2String(messageParts, " ");
// set our objects name back to its old text.
llSetObjectName(oldname);
Using the first word of the string as the object's name may result in some oddnessess with colouring of the chat. A cleaner (and leaner on the limited RAM in LSL) way is to name the object "" instead, like this:
// Your message in a string
string message = "Waves crash on the beach";
// Store the current object name to restore it afterwards
string oldName = llGetObjectName();
// Rename the object with a blank string
llSetObjectName("");
// Say the message
llSay(0, "/me " + message);
// Restore the object name
llSetObjectName(oldName);