I am new to design and learning the design principles.
It says deriving square from rectangle is a classic example of violation of Liskov's Substitution Principle.
If that's the case, what should be the correct design?
I am new to design and learning the design principles.
It says deriving square from rectangle is a classic example of violation of Liskov's Substitution Principle.
If that's the case, what should be the correct design?
Hi Somaraj,
Its pretty simple :) The more 'base' the class (the first in the derivation chain) should be the most general.
For example shape -> Rectangle -> Square.
Here a square is a special case of a rectangle (with constrained dimensions) and a Rectangle is a special case of a shape.
Said another way - use the "is a" test. A squire is a rectangle. But a rectange is not always a square.
Let's assume we have the class Rectangle with the two (for simplicity public) properties width,height. We can change those two properties: r.width=1, r.height=2.
Now we say a Square is_a Rectangle. But though the claim is "a square will behave like a rectangle" we can't set .width=1 and .height=2 on a square object (your class probably adjusts the width if you set the height and vice versa). So there's at least one case where an object of type Square doesn't behave like a Rectangle and therefore you cannot substitute them (completely).
I believe the reasoning is something like this:
Let's say you have a method that accepts a rectangle and adjusts its width:
public void SetWidth(Rectangle rect, int width)
{
rect.Width = width;
}
It should be perfectly reasonable, given what a rectangle is, to assume that this test would pass:
Rectangle rect = new Rectangle(50, 20); // width, height
SetWidth(rect, 100);
Assert.AreEqual(20, rect.Height);
... because changing a rectangle's width does not affect its height.
However, let's say you've derived a new Square class from Rectangle. By definition, a square has height and width always equal. Let's try that test again:
Rectangle rect = new Square(20); // both width and height
SetWidth(rect, 100);
Assert.AreEqual(20, rect.Height);
That test will fail, because setting a square's width to 100 will also change its height.
Thus, Liskov's substitution principle is violated by deriving Square from Rectangle.
The "is-a" rule makes sense in the "real world" (a square is definitely a kind of rectangle), but not always in the world of software design.
Edit
To answer your question, the correct design should probably be that both Rectangle and Square derive from a common "Polygon" or "Shape" class, which does not enforce any rules regarding width or height.
The answer depends on mutability. If your rectangle and square classes are immutable, then Square
is really a subtype of Rectangle
and it's perfectly OK to derive first from second. Otherwise, Rectangle
and Square
could both expose an IRectangle
with no mutators, but deriving one from the other is wrong since neither type is properly a subtype of the other.
I don't agree that deriving square from rectangle necessarily violates LSP.
In Matt's example, if you have code that relies on width and height being independent, then it does in fact violate LSP.
If however, you can substitute a rectangle for a square everywhere in your code without breaking any assumptions then you're not violating LSP.
So it really comes down to what the abstraction rectangle means in your solution.
I believe that OOD/OOP techniques exist to enable software to represent the real world. In the real world a square is a rectangle that has equal sides. The square is a square only because it has equal sides, not because it decided to be a square. Therefore, the OO program needs to deal with it. Of course, if the routine instantiating the object wants it to be square, it could specify the length property and the width property as equal to the same amount. If the program using the object needs to know later if it is square, it needs only to ask it. The object could have a read-only Boolean property called “Square”. When the calling routine invokes it, the object can return (Length = Width). Now this can be the case even if the rectangle object is immutable. In addition, if the rectangle is indeed immutable, the value of the Square property can be set in the constructor and be done with it. Why then is this an issue? The LSP requires sub-objects to be immutable to apply and square being a sub-object of a rectangle is often used as an example of its violation. But that doesn’t seem to be good design because when the using routine invokes the object as “objSquare”, must know its inner detail. Wouldn’t it be better if it didn’t care whether the rectangle was square or not? And that would be because the rectangle’s methods would be correct regardless. Is there a better example of when the LSP is violated?
One more question: how is an object made immutable? Is there an “Immutable” property that can be set at instantiation?
I found the answer and it is what I expected. Since I'm a VB .NET developer, that is what I'm interested in. But the concepts are the same across languages. In VB .NET you create immutable classes by making the properties read-only and you use the New constructor to allow the instantiating routine to specify property values when the object is created. You can also use constants for some of the properties and they will always be the same. From creation forward the object is immutable.