I'm working on a multithreaded C++ application that is corrupting the heap. The usual tools to locate this corruption seem to be inapplicable. Old builds (18 months old) of the source code exhibit the same behaviour as the most recent release, so this has been around for a long time and just wasn't noticed; on the downside, source deltas can't be used to identify when the bug was introduced - there are a lot of code changes in the repository.
The prompt for crashing behaviuor is to generate throughput in this system - socket transfer of data which is munged into an internal representation. I have a set of test data that will periodically cause the app to exception (various places, various causes - including heap alloc failing, thus: heap corruption).
The behaviour seems related to CPU power or memory bandwidth; the more of each the machine has, the easier it is to crash. Disabling a hyper-threading core or a dual-core core reduces the rate of (but does not eliminate) corruption. This suggests a timing related issue.
Now here's the rub:
When it's run under a lightweight debug environment (say Visual Studio 98 / AKA MSVC6) the heap corruption is reasonably easy to reproduce - ten or fifteen minutes pass before something fails horrendously and exceptions, like an alloc; when running under a sophisticated debug environment (Rational Purify, VS2008/MSVC9 or even Microsoft Application Verifier) the system becomes memory-speed bound and doesn't crash (Memory-bound: CPU is not getting above 50%, disk light is not on, the program's going as fast it can, box consuming 1.3G of 2G of RAM). So, I've got a choice between being able to reproduce the problem (but not identify the cause) or being able to idenify the cause or a problem I can't reproduce.
My current best guesses as to where to next is:
- Get an insanely grunty box (to replace the current dev box: 2Gb RAM in an E6550 Core2 Duo); this will make it possible to repro the crash causing mis-behaviour when running under a powerful debug environment; or
- Rewrite operators new and delete to use VirtualAlloc and VirtualProtect to mark memory as read-only as soon as it's done with. Run under MSVC6 and have the OS catch the bad-guy who's writing to freed memory. Yes, this is a sign of desperation: who the hell rewrites new and delete?! I wonder if this is going to make it as slow as under Purify et al.
And, no: Shipping with Purify instrumentation built in is not an option.
A collegue just walked past and asked "Stack Overflow? Are we getting stack overflows now?!?"
And now, the question: How do I locate the heap corruptor?
Update: balancing new[] and delete[] seems to have gotten a long way towards solving the problem. Instead of 15mins, the app now goes about two hours before crashing. Not there yet. Any further suggestions? The heap corruption persists.
Update: a release build under Visual Studio 2008 seems dramatically better; current suspicion rests on the STL implementation that ships with VS98.