I've been playing with pygame (on Debian/Lenny). It seems to work nicely, except for annoying tearing of blits (fullscreen or windowed mode).
I'm using the default SDL X11 driver. Googling suggests that it's a known issue with SDL that X11 provides no vsync facility (even with a display created with FULLSCREEN|DOUBLEBUF|HWSURFACE
flags), and I should use the "dga" driver instead.
However, running
SDL_VIDEODRIVER=dga ./mygame.py
throws in pygame initialisation with
pygame.error: No available video device
(despite xdpyinfo
showing an XFree86-DGA extension present).
So: what's the trick to getting tear-free vsynced flips ? Either by getting this dga thing working or some other mechanism ?