Is there a difference in double size when I run my app on 32 and 64 bit environment?
If I am not mistaken the double in 32 bit environment will take up 16 digits after 0, whereas the double in 64 bit will take up 32 bit, am I right?
Is there a difference in double size when I run my app on 32 and 64 bit environment?
If I am not mistaken the double in 32 bit environment will take up 16 digits after 0, whereas the double in 64 bit will take up 32 bit, am I right?
No, an IEEE 754 double-precision floating point number is always 64 bits. Similarly, a single-precision float
is always 32 bits.
If your question is about C# and/or .NET specifically (as your tag would indicate), all of the data type sizes are fixed, independent of your system architecture. This is the same as Java, but different from C and C++ where type sizes do vary from platform to platform.
It is common for the integral types to have different sizes on different architectures in C and C++. For instance, int
was 16 bits wide in 16-bit DOS and 32 bits wide in Win32. However, the IEEE 754 standard is so ubiquitous for floating-point computation that the sizes of float
and double
do not vary on any system you will find in the real world--20 years ago double
was 64 bits and so it is today.
It doesn't change.
A simple way to check for this is writing a simple console app with
Console.WriteLine(Double.MaxValue);
and compiling to both x86 and x64.