I built a qt application that uses opengl on linux and am trying to build it on windows. I used g++ to make it on linux and am using command line nmake for Visual Studio 2005 to build it on windows. When I tryed to build my application I typed
qmake -makefile app.pro
nmake
The nmake failed and said "bool qt_win_owndc_required"... already defined in QtOpenGld.lib .. one or more multiply definded symbols found
When I tried building one of the examples (hellogl) with opengl it resulted in the same error message. But when I tried building a different example without opengl it worked fine. Do I need to do something special to build the opengl library correctly? Is there something that I am not thinking of?