I would like to render volumetric clouds in OpenGL. I found an interesting paper that describes a simple technique to render volumetric clouds. (http://www.inframez.com/events_volclouds_slide18.htm) However I don't know how to create their "fractal cube" (or perlin-noise cube).
My question is: how to create the 6 tileable fractal textures of a cube?
Edit: my aim is to make a volumetric cloud object, not a cloud skybox.