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2751

answers:

2

This is a follow up to another question.

What is the best OpenGL wrapper usable both under Linux and Windows, with Mono (or .Net)?

I have already evaluated Tao Framework, but I am unimpressed by how the APIs are put together. Any other better options?

A: 

My personal choice is Tao for OpenGL, SDL.NET for the SDL side of things. Tao isn't great, but it's the best OGL wrapper I've found, and using SDL.NET makes life a LOT easier.

Edit: To be clear, I did see your comment about Tao, and I really believe the use of SDL.NET for everything /but/ the OpenGL makes all the difference in the world.

Cody Brocious
+7  A: 

I liked OpenTK's bindings a lot better than I liked Tao's. It seemed simple to work with, and has an active (but relatively small) community.

Zach Lute