I'm writing an app that sends messages over a network to another PC that processes the message and sends back a reply (e.g. a boolean or some other data). My network communication subs (based on WCF) just give me the ability to send a message to the other PC and process any received messages.
The issue is that any response received is processed by my designated network message event handler sub, but I have no way of feeding it back to the sub that called for the original message to be sent.
To quickly illustrate, the situation is something like this:
Private Function NetSendMessage(ByVal message As String) As Boolean
'Send network message to PC with device connected
'....
'returns true if message sent
End Function
Private Sub NetMessageReceived(ByVal sender As Object, ByVal e As MessageEventArgs) Handles NetComm.OnReceiveMessage
'Handles incoming messages
'....
End Sub
Private Function MoveForward() As Boolean
Return (MoveLeftWheel() And MoveRightWheel())
End Function
Private Function MoveLeftWheel() As Boolean
If NetSendMessage("MoveLeftWheel") = False Then Return False
'Network message went through, now we need to know if the command was executed, which the remote PC will tell us
Return ______ *(here is the trouble-- how do I get the boolean response from the other side as to whether this worked or not?)*
End Function
Private Function MoveRightWheel() As Boolean
If NetSendMessage("MoveRightWheel") = False Then Return False
Return ______
End Function
The solutions I've thought of so far are more complex than this probably needs to be.
One idea I had was to add an ID number to identify each message (which the other side would include in its response), and then I'd have an ArrayList for a "message queue." The NetMessageReceived sub would add any new message to this ArrayList, and any function that wants a reply would monitor the queue to see if its response arrived. It'd be something like this:
Private NetMessageQueue as New ArrayList
Private LatestMessageID as Integer
Private Sub NetMessageReceived(ByVal sender As Object, ByVal e As MessageEventArgs) Handles NetComm.OnReceiveMessage
'Handles incoming messages
NetMessageQueue.Add(e.Message.ToString)
End Sub
Private Function MoveLeftWheel() As Boolean
'Send network message to robot PC
Private MyMessageID as Integer = LatestMessageID + 1
NetSendMessage(MyMessageID & "|" & "MoveLeftWheel")
Do
For Each msg As String in NetMessageQueue
If msg.Split("|")(0) = MyMessageID.ToString Then
'This is the response message we're waiting for
Return Boolean.Parse(msg.Split("|")(1))
End If
Next
Loop
End Function
This seems like a very cumbersome / unnecessarily taxing way to do this. I was thinking along the lines of maybe add a NetSendReceive function that, say, MoveRightWheel could call; NetSendReceive would call NetSendMessage, monitor the message queue for its response (perhaps via a delegate/IAsyncResult), and then return the response message (to MoveRightWheel, which would be waiting for it).
There's probably a better way to do this- any ideas?