I’m creating a windows mobile app which uses a custom GUI. It has an image as background and some text and images rendered on it. I want to do as little image processing in the app itself, so I’m creating different skins for different screen resolutions. If I need to support another screen resolution I’ll just add another skin.
But what concerns me is that different emulator images have different sizes on their taskbars and menu bars, so the size of the actual form is not the same for all devices with the same resolution. So far I’ve found emulators where the taskbar and menu is either 104 (usually VGA, WVGA…) or 52 (QVGA, QWVGA…) pixels high. Do those menus always take up 52 or 104 pixels, or do device vendors or power users install things like a 3px high battery meter so the menu suddenly takes up 107 pixels?