Here is my code to Serialize, Deserialize and Save an image to the file system. I have looked at many examples of serialization/deserialization and I just want to get some feedback as I am sure my code could be improved. Any feedback would be greatly appreciated. I know this is a common problem so hopefully this question will be a good resource for others in the future.
This is the revised code using recommendations:
private void Form1_Load(object sender, EventArgs e)
{
RunTest();
}
private void RunTest()
{
byte[] jpgba = ConvertFileToByteArray("D:\\Images\\Image01.jpg");
using (Image jpgimg = ConvertByteArrayToImage(jpgba))
{
SaveImageToFileSystem(jpgimg, "D:\\Images\\Image01_Copy.jpg");
}
byte[] pngba = ConvertFileToByteArray("D:\\Images\\Image02.png");
using (Image pngimg = ConvertByteArrayToImage(pngba))
{
SaveImageToFileSystem(pngimg, "D:\\Images\\Image02_Copy.png");
}
byte[] gifba = ConvertFileToByteArray("D:\\Images\\Image03.gif");
using (Image gifimg = ConvertByteArrayToImage(gifba))
{
SaveImageToFileSystem(gifimg, "D:\\Images\\Image03_Copy.gif");
}
MessageBox.Show("Test Complete");
this.Close();
}
private static byte[] ConvertFileToByteArray(String FilePath)
{
return File.ReadAllBytes(FilePath);
}
private static Image ConvertByteArrayToImage(byte[] ImageByteArray)
{
using (MemoryStream ms = new MemoryStream(ImageByteArray))
{
return Image.FromStream(ms);
}
}
private static void SaveImageToFileSystem(Image ImageObject, string FilePath)
{
// ImageObject.Save(FilePath, ImageObject.RawFormat);
// This method only works with .png files.
// This method works with .jpg, .png and .gif
// Need to copy image before saving.
using (Image img = new Bitmap(ImageObject.Width, ImageObject.Height))
{
using (Graphics tg = Graphics.FromImage(img))
{
tg.DrawImage(ImageObject, 0, 0);
}
img.Save(FilePath, img.RawFormat);
}
return;
}