I would refactor the drawing code out of the paintComponent()
method of your implementation of JPanel
to a public/package protected method in that panel which can draw to an arbitrary Graphics
object, of any width/height (presumably that the drawing code is general enough).
This example has a frame, containing a panel, which has some drawing logic (a big X, the size of the panel). The main method of this example shows you a way to get an image and write it to a file, even if the image size is different than the panel's size.
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class MockFrame extends JFrame {
// throws Exception, as just an example (not really advised to do this)
public static void main(String[] args) throws Exception {
MockFrame frame = new MockFrame();
frame.setVisible(true);
// different sizes from the frame
int WIDTH = 500;
int HEIGHT = 500;
BufferedImage b = new BufferedImage(WIDTH, HEIGHT,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = (Graphics2D) b.getGraphics();
// should set some background, as the panel's background
// is dealt with by super.paintComponent()
g2d.setBackground(Color.white);
frame.getPanel().drawingLogic(b.getGraphics(), WIDTH, HEIGHT);
ImageIO.write(b, "png", new File("test.png"));
}
private MockPanel panel;
public MockFrame() {
this.setSize(200, 200);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
panel = new MockPanel();
getContentPane().add(panel);
}
public MockPanel getPanel() {
return panel;
}
private class MockPanel extends JPanel {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
drawingLogic(g, getWidth(), getHeight());
}
public void drawingLogic(Graphics g, int width, int height) {
g.setColor(Color.black);
g.drawLine(0, 0, width, height);
g.drawLine(0, height, width, 0);
}
}
}
This allows objects external to the GUI to hook into its drawing algorithm. One drawback I see is that you will create a dependency between any object wanting to print the panel to the actual implementation of the panel. But it's still better than resizing the panel on the fly (I have tried that and seems to have some issues - I think it takes some time for the setSize()
change to propagate.
EDIT:
In response to the comments, I have provided a modified version of the code snippet above. It is probably not the best way to do it, and not very user friendly (so I wouldn't use it in an end-user application), but it does resize everything in the frame according to the rules of the layout manager.
/* This code snippet describes a way to resize a frame for printing at
* a custom size and then resize it back.
*
* Copyright (C)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
import java.awt.Container;
import java.awt.Graphics2D;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Insets;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
public class MockFrame extends JFrame {
// throws Exception, as just an example (not really advised to do this)
public static void main(String[] args) throws Exception {
final MockFrame frame = new MockFrame();
frame.setVisible(true);
// different sizes from the frame
final int WIDTH = 500;
final int HEIGHT = 700;
final BufferedImage b = new BufferedImage(WIDTH, HEIGHT,
BufferedImage.TYPE_INT_ARGB);
final Graphics2D g2d = (Graphics2D) b.getGraphics();
final int previousWidth = frame.getWidth();
final int previousHeight = frame.getHeight();
frame.setSize(WIDTH, HEIGHT);
frame.repaint();
JOptionPane.showMessageDialog(null,
"Press OK when the window has finished resizing");
frame.print(g2d);
frame.setSize(previousWidth, previousHeight);
ImageIO.write(b, "png", new File("test.png"));
}
public MockFrame() {
this.setSize(200, 200);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
boolean shouldFill = true;
boolean shouldWeightX = true;
Container pane = getContentPane();
// code from
// http://java.sun.com/docs/books/tutorial/uiswing/layout/gridbag.html
// just to add some components in the frame... :)
// left out in here for brevity
}
}
The code basically resizes the frame, shows the user a confirm message so the thread can be blocked until the repaint is done (could be done by Thread.sleep()
, but it's more transparent using a message). Then it prints the frame and resizes it back to its original shape. A bit hacky, but it works.
-- Flaviu Cipcigan