I want to create an invisible drawing surface that sits over top of an image. This drawing surface would be in charge of taking mouse input and passing the coordinates along to a sprite that sits on the layer between the drawing surface and the image. The drawing surface is an empty Sprite.
According to the docs, a display object that has nothing inside it cannot have its width or height set. That is, it will always be zero.
Is there any way around this? What is the best practice?