Don't be afraid of MXML. It's great for laying out views. If you write your own reusable components then writing them in ActionScript may sometimes give you a little more control, but for non-reusable views MXML is much better. It's more terse, bindings are extemely easy to set up, etc.
However, bindings in pure ActionScript need not be that much of a pain. It will never be as simple as in MXML where a lot of things are done for you, but it can be done with not too much effort.
What you have is BindingUtils
and it's methods bindSetter
and bindProperty
. I almost always use the former, since I usually want to do some work, or call invalidateProperties
when values change, I almost never just want to set a property.
What you need to know is that these two return an object of the type ChangeWatcher
, if you want to remove the binding for some reason, you have to hold on to this object. This is what makes manual bindings in ActionScript a little less convenient than those in MXML.
Let's start with a simple example:
BindingUtils.bindSetter(nameChanged, selectedEmployee, "name");
This sets up a binding that will call the method nameChanged
when the name
property on the object in the variable selectedEmployee
changes. The nameChanged
method will recieve the new value of the name
property as an argument, so it should look like this:
private function nameChanged( newName : String ) : void
The problem with this simple example is that once you have set up this binding it will fire each time the property of the specified object changes. The value of the variable selectedEmployee
may change, but the binding is still set up for the object that the variable pointed to before.
There are two ways to solve this: either to keep the ChangeWatcher
returned by BindingUtils.bindSetter
around and call unwatch
on it when you want to remove the binding (and then setting up a new binding instead), or bind to yourself. I'll show you the first option first, and then explain what I mean by binding to yourself.
The currentEmployee
could be made into a getter/setter pair and implemented like this (only showing the setter):
public function set currentEmployee( employee : Employee ) : void {
if ( _currentEmployee != employee ) {
if ( _currentEmployee != null ) {
currentEmployeeNameCW.unwatch();
}
_currentEmployee = employee;
if ( _currentEmployee != null ) {
currentEmployeeNameCW = BindingUtils.bindSetter(currentEmployeeNameChanged, _currentEmployee, "name");
}
}
}
What happens is that when the currentEmployee
property is set it looks to see if there was a previous value, and if so removes the binding for that object (currentEmployeeNameCW.unwatch()
), then it sets the private variable, and unless the new value was null
sets up a new binding for the name
property. Most importantly it saves the ChangeWatcher
returned by the binding call.
This is a basic binding pattern and I think it works fine. There is, however, a trick that can be used to make it a bit simpler. You can bind to yourself instead. Instead of setting up and removing bindings each time the currentEmployee
property changes you can have the binding system do it for you. In your creationComplete
handler (or constructor or at least some time early) you can set up a binding like so:
BindingUtils.bindSetter(currentEmployeeNameChanged, this, ["currentEmployee", "name"]);
This sets up a binding not only to the currentEmployee
property on this
, but also to the name
property on this object. So anytime either changes the method currentEmployeeNameChanged
will be called. There's no need to save the ChangeWatcher
because the binding will never have to be removed.
The second solution works in many cases, but I've found that the first one is sometimes necessary, especially when working with bindings in non-view classes (since this
has to be an event dispatcher and the currentEmployee
has to be bindable for it to work).