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3897

answers:

3

I've only done a bit of Flex development thus far, but I've preferred the approach of creating controls programmatically over mxml files, because (and please, correct me if I'm wrong!) I've gathered that you can't have it both ways -- that is to say, have the class functionality in a separate ActionScript class file but have the contained elements declared in mxml.

There doesn't seem to be much of a difference productivity-wise, but doing data binding programmatically seems somewhat less than trivial. I took a look at how the mxml compiler transforms the data binding expressions. The result is a bunch of generated callbacks and a lot more lines than in the mxml representation. So here's the question: is there a way to do data binding programmatically that doesn't involve a world of hurt?

+16  A: 

Don't be afraid of MXML. It's great for laying out views. If you write your own reusable components then writing them in ActionScript may sometimes give you a little more control, but for non-reusable views MXML is much better. It's more terse, bindings are extemely easy to set up, etc.

However, bindings in pure ActionScript need not be that much of a pain. It will never be as simple as in MXML where a lot of things are done for you, but it can be done with not too much effort.

What you have is BindingUtils and it's methods bindSetter and bindProperty. I almost always use the former, since I usually want to do some work, or call invalidateProperties when values change, I almost never just want to set a property.

What you need to know is that these two return an object of the type ChangeWatcher, if you want to remove the binding for some reason, you have to hold on to this object. This is what makes manual bindings in ActionScript a little less convenient than those in MXML.

Let's start with a simple example:

BindingUtils.bindSetter(nameChanged, selectedEmployee, "name");

This sets up a binding that will call the method nameChanged when the name property on the object in the variable selectedEmployee changes. The nameChanged method will recieve the new value of the name property as an argument, so it should look like this:

private function nameChanged( newName : String ) : void

The problem with this simple example is that once you have set up this binding it will fire each time the property of the specified object changes. The value of the variable selectedEmployee may change, but the binding is still set up for the object that the variable pointed to before.

There are two ways to solve this: either to keep the ChangeWatcher returned by BindingUtils.bindSetter around and call unwatch on it when you want to remove the binding (and then setting up a new binding instead), or bind to yourself. I'll show you the first option first, and then explain what I mean by binding to yourself.

The currentEmployee could be made into a getter/setter pair and implemented like this (only showing the setter):

public function set currentEmployee( employee : Employee ) : void {
    if ( _currentEmployee != employee ) {
        if ( _currentEmployee != null ) {
            currentEmployeeNameCW.unwatch();
        }

        _currentEmployee = employee;

        if ( _currentEmployee != null ) {
            currentEmployeeNameCW = BindingUtils.bindSetter(currentEmployeeNameChanged, _currentEmployee, "name");
        }
    }
}

What happens is that when the currentEmployee property is set it looks to see if there was a previous value, and if so removes the binding for that object (currentEmployeeNameCW.unwatch()), then it sets the private variable, and unless the new value was null sets up a new binding for the name property. Most importantly it saves the ChangeWatcher returned by the binding call.

This is a basic binding pattern and I think it works fine. There is, however, a trick that can be used to make it a bit simpler. You can bind to yourself instead. Instead of setting up and removing bindings each time the currentEmployee property changes you can have the binding system do it for you. In your creationComplete handler (or constructor or at least some time early) you can set up a binding like so:

BindingUtils.bindSetter(currentEmployeeNameChanged, this, ["currentEmployee", "name"]);

This sets up a binding not only to the currentEmployee property on this, but also to the name property on this object. So anytime either changes the method currentEmployeeNameChanged will be called. There's no need to save the ChangeWatcher because the binding will never have to be removed.

The second solution works in many cases, but I've found that the first one is sometimes necessary, especially when working with bindings in non-view classes (since this has to be an event dispatcher and the currentEmployee has to be bindable for it to work).

Theo
Great write up. This was very helpful. Thanks!
toby
Great write up indeed.
Kevin
Awesome writeup indeed! A quick question. Wouldn't a simpler approach to the first solution simply be to check if currentEmployeeNameCW is null? If it is not null, then a binding exists, so call currentEmployeeNameCW.unwatch(). Seems like a more generalized and still very succinct solution.
The code does a few things: it makes sure we don't update unless the value is different, it updates the variable and the watcher, and it makes it possible to cleanly unset everything by setting the property to null (it gracefully handles both the case when the variable is null, and when it is set to null, and unwatches and watches as necessary). I'm sure it could be written differently, but it has to do all those things, and I'm not sure you could write it much shorter than it is without loosing functionality.
Theo
+2  A: 

One way to separate the MXML and ActionScript for a component into separate files is by doing something similar to the ASP.Net 1.x code behind model. In this model the declarative part (the MXML in this case) is a subclass of the imperative part (the ActionScript). So I might declare the code behind for a class like this:

package CustomComponents
{
    import mx.containers.*;
    import mx.controls.*;
    import flash.events.Event;

    public class MyCanvasCode extends Canvas
    {
     public var myLabel : Label;

     protected function onInitialize(event : Event):void
     {
      MyLabel.text = "Lorem ipsum dolor sit amet, consectetuer adipiscing elit.";
     }
    }
}

...and the markup like this:

<?xml version="1.0" encoding="utf-8"?>
<MyCanvasCode xmlns="CustomComponents.*" 
    xmlns:mx="http://www.adobe.com/2006/mxml"
    initialize="onInitialize(event)">
    <mx:Label id="myLabel"/> 
</MyCanvasCode>

As you can see from this example, a disadvatage of this approach is that you have to declare controls like myLabel in both files.

Nick Higgs
A: 

Hi,

there is a way that I usually use to use mxml and action script together: All my mxml components inherit from a action script class where I add the more complex code. Then you can refer to event listeners implemented in this class in the mxml file.

Regards,

Ruth