I've used the Matrix class a thousand times. I have an elementary grasp of matrix mathematics, it's been years since I've had a class on the subject. But I don't fully understand what this class is doing under the hood to manipulate the points in a GraphicsPath.
What, specifically, is it doing in there as it pertains to GraphicsPaths in particular? Or another way to look at it, if the Matrix class didn't exist, and I had to create my own, what would it look like and what would it do? (I'm not creating my own I just want to understand it)
Furthermore, does anyone know the dimensions of the matrix used in the Matrix class?
EDIT: I've narrowed it down to the following call in reflector. From there, I've got bub kiss.
[DllImport("gdiplus.dll", CharSet=CharSet.Unicode, SetLastError=true, ExactSpelling=true)]
internal static extern int GdipTransformPath(HandleRef path, HandleRef matrix);