Having said that there are different ways of adding a script dynamically, a way of doing this is by appending a <script>
node to the document's body when the DOM is ready, and then removing it if it takes to long to load..
<html>
<head>
<title>bla</title>
<script type="text/javascript">
function init(){
var max_time = 2000 //in milliseconds
g_script_url = "http://yoursite.net/script.js";
var script = document.createElement("script");
script.setAttribute("src",script_url);
script.setAttribute("type","text/javascript");
document.body.appendChild(script);
g_timeout=setTimeout(function(){
var scripts = document.getElementsByTagName("script");
for (var i=0; i < scripts.length; i++ ){
if (scripts[i].src == script_url){
document.body.removeChild(scripts[i]);
}
}
},max_time);
}
window.addEventListener("DOMContentLoaded", init, false);
</script>
</head>
<body>bla bla [...]</body>
</html>
Then you can add an instruction to clear the timeout at the end of the dynamically loaded script:
/* end of http://yoursite.net/script.js's code */
clearTimout(g_timeout);
NOTE:
document.addEventListener does not work in IE, if you want a cross platform solution use Jquery's method $(document).ready or have a look at Document ready equivalent without JQuery