I know what you are going through. Unfortunately I have never seen a good solution. Basically asynchronous code just kind of ends up this way.
One solution algorithm:
static var resourcesNeededAreLoaded:Boolean = false;
static var shouldDoItOnLoad:Boolean = false;
function doSomething()
{
if(resourcesNeededAreLoaded)
{
actuallyDoIt();
}
else
{
shouldDoItOnLoad = true;
loadNeededResource();
}
}
function loadNeededResource()
{
startLoadOfResource(callBackWhenResourceLoaded);
}
function callBackWhenResourceLoaded()
{
resourcesNeededAreLoaded = true;
if(shouldDoItOnLoad)
{
doSomething();
}
}
This kind of pattern allows you to do lazy loading, but you can also force a load when necessary. This general pattern can be abstracted and it tends to work alright. Note: an important part is calling doSomething()
from the load callback and not actuallyDoIt()
for reasons which will be obvious if you don't want your code to become out-of-sync.
How you abstract the above pattern depends on your specific use case. You could have a single class that manages all resource loading and acquisition and uses a map to manage what is loaded and what isn't and allows the caller to set a callback if the resource isn't available. e.g.
public class ResourceManager
{
private var isResourceLoaded:Object = {};
private var callbackOnLoad:Object = {};
private var resources:Object = {};
public function getResource(resourceId:String, callBack:Function):void
{
if(isResourceLoaded[resourceId])
{
callback(resources[resourceId]);
}
else
{
callbackOnLoad[resourceId] = callBack;
loadResource(resourceId);
}
}
// ... snip the rest since you can work it out ...
}
I would probably use events and not callbacks but that is up to you. Sometimes a central class managing all resources isn't possible in which case you might want to pass a loading proxy to an object that is capable of managing the algorithm.
public class NeedsToLoad
{
public var asyncLoader:AsyncLoaderClass;
public function doSomething():void
{
asyncLoader.execute(resourceId, actuallyDoIt);
}
public function actuallyDoIt ():void { }
}
public class AsyncLoaderClass
{
/* vars like original algorithm */
public function execute(resourceId:String, callback:Function):void
{
if(isResourceLoaded)
{
callback();
}
else
{
loadResource(resourceId);
}
}
/* implements the rest of the original algorithm */
}
Again, it isn't hard to change the above from working with callbacks to events (which I would prefer in practise but it is harder to write short example code for that).
It is important to see how the above two abstract approaches merely encapsulate the original algorithm. That way you can tailor an approach that suites your needs.
The main determinants in your final abstraction will depend on:
- Who knows the state of resources ... the calling context or the service abstraction?
- Do you need a central place to acquire resources from ... and the hassle of making this central place available all throughout your program (ugh ... Singletons)
- How complicated really is the loading necessities of your program? (e.g. it is possible to write this abstraction in such a way that a function will not be executed until a list of resources are available).