I'm looking for a fast PRNG so that I can quickly create (semi)unique IDs for objects. The uniqueness is more of a management problem and ID duplication is only a problem in extremely rare circumstances.
It must be as fast as possible, as performance is critical, and non-sequential (if the IDs are sequential, it makes it more likely that an error on the management side can occur). Also, I'd like to avoid lower numbers, but this can easily be mitigated by just retrying until a sufficiently high number has been retrieved.
Edit I should also add that I require the IDs to be 32bit, thus GUIDs don't work and needs to be platform independent (currently being implemented on PC, but also needs to work on Nintendo DS, PSP, PS3, Wii, Xbox and other platforms). Also, it may be called thousands of times per second, hence, input based random number generation isn't feasible.
Thanks