Here is where I am at presently. I am designing a card game with the aim of utilizing major components for future work. The part that is hanging me up is creating a layer of abstraction between the server and the client(s). A server is started, and then one or more clients can connect (locally or remotely). I am designing a thick client but my friend is looking at doing a web-based client. I would like to design the server in a manner that allows a variety of different clients to call a common set of server commands.
So, for a start, I would like to create a 'server' which manages the game rules and player interactions, and a 'client' on the local CLI (I'm running Ubuntu Linux for convenience). I'm attempting to flesh out how the two pieces are supposed to interact, without mandating that future clients be CLI-based or on the local machine.
I've found the following two questions which are beneficial, but don't quite answer the above.
I don't require anything full-featured right away; I just want to establish the basic mechanisms for abstraction so that the resulting mock-up code reflects the relationship appropriately: there are different assumptions at play with a client/server relationship than with an all-in-one application.
Where do I start? What resources do you recommend?
Disclaimers: I am familiar with code in a variety of languages and general programming/logic concepts, but have little real experience writing substantial amounts of code. This pet project is an attempt at rectifying this.
Also, I know the information is out there already, but I have the strong impression that I am missing the forest for the trees.