You need to create a custom control.
public class MyECGDrawer : Control{}
In it, you override the OnPaint event
protect override OnPaint(PaintEventArgs pe ){}
Then in the paint function, you draw your graphics the way you want it, let's say sin(x)
// refresh background
pe.Graphics.FillRectangle( Brushes.White, 0, 0, Width, Height );
int prevX = -1, prevY = -1;
for(int x = 0; x < Width; x++ )
{
if( prevX >= 0 )
{
pe.Graphics.DrawLine( Pens.Black, prevX, prevY, x, Math.sin(x) );
}
prevX = x;
prevY = Math.sin(x);
}
To force the ECG to redraw, you call the .Invalidate() function on the control. You should be able to drag and drop the control in your form from the designer.
In the end, the class would look like
public class MyECGDrawer : Control{}
In it, you override the OnPaint event
public class MyECGDrawer : Control
{
protect override OnPaint(PaintEventArgs pe )
{
// refresh background
pe.Graphics.FillRectangle( Brushes.White, 0, 0, Width, Height );
int prevX = -1, prevY = -1;
for(int x = 0; x < Width; x++ )
{
if( prevX >= 0 )
pe.Graphics.DrawLine( Pens.Black, prevX, prevY, x, Math.sin(x) );
prevX = x;
prevY = Math.sin(x);
}
}
}