I've come across a unit test that is failing intermittently because the time elapsed isn't what I expect it to be.
An example of what this test looks like is:
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
TimeSpan oneSecond = new TimeSpan(0, 0, 1);
for(int i=0; i<3; i++)
{
Thread.Sleep(oneSecond);
}
stopwatch.Stop();
Assert.GreaterOrEqual(stopwatch.ElapsedMilliseconds, 2999);
Most of the time this passes but it has failed on at least on one occasion failed because:
Expected: greater than or equal to 2999 But was: 2998
I don't understand how it could possibly be less than 3 seconds. Is there an accuracy issue with Thread.Sleep or maybe Stopwatch that I'm not aware of?
Just as an update to some of the questions below. The scenario that is being unit tested is a class that allow's one to call a method to perform some action and if it fails wait a second and recall that method. The test shown above is just an approximation of what is happening.
Say I wanted to call a method DoSomething()...but in the event of an exception being thrown by DoSomething() I want to be able to retry calling it up to a maximum of 3 times but wait 1 second between each attempt. The aim of the unit test, in this case, is to verify that when we requested 3 retries with 1 second waits between each retry that the total time taken is greater than 3 seconds.