I'm trying to more or less recreate Johnny Lee's Wii head tracking app, but using an augmented reality toolkit for the tracking, and WPF for graphics. To do this, I need to create a perspective camera using the top, bottom, right, and left parameters to create my viewing frustum, instead of field of view and aspect ratio (to those familiar with OpenGL, I want to use the WPF equivalent of glFrustum instead of gluPerspective)
The problem is, those options don't seem to be available on WPF's PerspectiveCamera class. I could probably create the projection matrix manually if I had to and use MatrixCamera, but I'd like to avoid that. Does anyone know of a better way to do this?