Is there a simple way of rendering to a BufferedImage
in Java3D?
I know you can extend Canvas3D
, but it seems cumbersome if I just want to render directly.
Is there a simple way of rendering to a BufferedImage
in Java3D?
I know you can extend Canvas3D
, but it seems cumbersome if I just want to render directly.
There seems to be some examples showing how to do this such as PrintCanvas3D.java
and OffScreenTest.java
, both giving examples of off-screen rendering.