I was just going to do this as a comment on the accepted answer but it got too funky (I hate not having line breaks)
ah, so the difference is that in
general, Map has certain methods
associated with it. but there are
different ways or creating a map, such
as a HashMap, and these different ways
provide unique methods that not all
maps have.
Exactly--and you always want to use the most general interface you possibly can. Consider ArrayList vs LinkedList. Huge difference in how you use them, but if you use "List" you can switch between them readily.
In fact, you can replace the right-hand side of the initializer with a more dynamic statement. how about something like this:
List collection;
if(keepSorted)
collection=new LinkedList();
else
collection=new ArrayList();
This way if you are going to fill in the collection with an insertion sort, you would use a linked list (an insertion sort into an array list is criminal.) But if you don't need to keep it sorted and are just appending, you use an ArrayList (More efficient for other operations).
This is a pretty big stretch here because collections aren't the best example, but in OO design one of the most important concepts is using the interface facade to access different objects with the exact same code.
Edit responding to comment:
As for your map comment below, Yes using the "Map" interface restricts you to only those methods unless you cast the collection back from Map to HashMap (which COMPLETELY defeats the purpose).
Often what you will do is create an object and fill it in using it's specific type (HashMap), in some kind of "create" or "initialize" method, but that method will return a "Map" that doesn't need to be manipulated as a HashMap any more.
If you ever have to cast by the way, you are probably using the wrong interface or your code isn't structured well enough. Note that it is acceptable to have one section of your code treat it as a "HashMap" while the other treats it as a "Map", but this should flow "down". so that you are never casting.
Also notice the semi-neat aspect of roles indicated by interfaces. A LinkedList makes a good stack or queue, an ArrayList makes a good stack but a horrific queue (again, a remove would cause a shift of the entire list) so LinkedList implements the Queue interface, ArrayList does not.