Does anybody know of a good resource for programming the behaviors of various materials interacting?
Game programming physics resources usually cover collision detection, momentum, intertia, etc., but they seem to deal with a sort of idealized "material". I'm interested in simulating behavior of, say a projectile striking metal, which would deform more plastically, vs. one striking wood, which would tend to splinter, or glass, which would shatter.
Is there a book or online resource that deals with this from a game/simulation perspective?