I am loading/unloading several swfs from one main swf. When I load a new swf I do something like this:
contentContainer.addChild(the new swf); //add the new swf
contentContainer.swapChildrenAt(0,1);
contentContainer.removeChildAt(1); //remove the previous swf
My question is, when I removeChildAt(), does the old swf keep "playing" and keep taking up cpu resources? How can I kill it completely? If there is audio or video in the old swf, it seems to keep playing even after it is removed.