Hello,
I have a 3D modeling problem which is unrelated to 3D frameworks like XNA. In other words, I have to run the calculations myself (using some framework functionality is OK though).
I have a set of N 3D points, let's call them p1 to pN. While these points are unknown, I know what their projected 2D location is (pp1 to ppN) when the camera has an ORIENTATION described by a unit vector U1.
How can I find out the projection of these points when the camera is oriented differently, as described by a different vector U2?
Any help is appreciated :)
Thanks