So, I'm starting to write some logic for a simple program (toy game on the side). You have a specific ship (called a setup) that is a ship + modules. You start with an empty setup based off a ship and then add modules to that setup. Ships also have a numbered array of module positions.
var setup = new Setup(ship); // ship is a stub (IShip) defined someplace else
var module = new Mock<IModule>().Object;
setup.AddModule(module, 1); // 1 = which position
So, this is the code in my test method. I now need to assert on this code. Well, I need a getter method right?
Assert.AreEqual(module, setup.GetModule(1));
This might sound really dumb and I'm worrying about nothing, but for some stupid reason I'm concerned with adding a method just to assert that a test passed.
Is this fine and is in fact part of the design process that TDD is pushing out? For instance I know I need an AddModule method because I want to test it, and the fact that this requires a GetModule method to test is simply an evolution of my design via TDD.
Or is this kind of a smell because I don't even know if I'll really need GetModule in my code and it will only be used in a test?
For example, adding a module is going to ultimately affect different stats of a setup (armor, shield, firepower, etc). The thing is those are going to be complex, and I wanted to start with a simple test. But in the end, those are the public attributes I care about -- a setup is defined by its stats, not by a list of modules.