I have below function to generate a sample logo. What I want to do is to return a transparent png or gif instead of white background. How can I do it?
private Bitmap CreateLogo(string subdomain)
{
Bitmap objBmpImage = new Bitmap(1, 1);
int intWidth = 0;
int intHeight = 0;
Font objFont = new Font("Arial", 13, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Pixel);
Graphics objGraphics = Graphics.FromImage(objBmpImage);
intWidth = (int)objGraphics.MeasureString(subdomain, objFont).Width;
intHeight = (int)objGraphics.MeasureString(subdomain, objFont).Height;
objBmpImage = new Bitmap(objBmpImage, new Size(intWidth, intHeight));
objGraphics = Graphics.FromImage(objBmpImage);
objGraphics.Clear(Color.White);
objGraphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
objGraphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
objGraphics.DrawString(subdomain, objFont, new SolidBrush(Color.FromArgb(102, 102, 102)), 0, 0);
objGraphics.Flush();
return (objBmpImage);
}
here is the end result
context.Response.ContentType = "image/png";
using (MemoryStream memStream = new MemoryStream())
{
CreateLogo(_subdname).Save(memStream, ImageFormat.Png);
memStream.WriteTo(context.Response.OutputStream);
}
function
private Bitmap CreateLogo(string subdomain)
{
Bitmap objBmpImage = new Bitmap(1, 1);
int intWidth = 0;
int intHeight = 0;
Font objFont = new Font("Arial", 13, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Pixel);
Graphics objGraphics = Graphics.FromImage(objBmpImage);
intWidth = (int)objGraphics.MeasureString(subdomain, objFont).Width;
intHeight = (int)objGraphics.MeasureString(subdomain, objFont).Height;
objBmpImage = new Bitmap(objBmpImage, new Size(intWidth, intHeight));
objGraphics = Graphics.FromImage(objBmpImage);
objGraphics.Clear(Color.Transparent);
objGraphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
objGraphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
objGraphics.DrawString(subdomain, objFont, new SolidBrush(Color.FromArgb(255, 255, 255)), 0, 0);
objGraphics.Flush();
return (objBmpImage);
}