What is generally faster:
if (num >= 10)
or:
if (!(num < 10))
What is generally faster:
if (num >= 10)
or:
if (!(num < 10))
Any decent compiler will optimize those two statements to exactly the same underlying code. In fact, it will most likely generate exactly the same code for:
if (!(!(!(!(!(!(!(num < 10))))))))
I would opt for the first of yours just because its intent seems much clearer (mildly clearer than your second choice, massively clearer than that monstrosity I posted above). I tend to think in terms of how I would read it. Think of the two sentences:
I believe the first one to be clearer.
In fact, just testing with "gcc -s"
to get the assembler output, both statements generate the following code:
cmpl $9,-8(%ebp) ; compare value with 9
jle .L3 ; branch if 9 or less.
I believe you're wasting your time looking at micro-optimisations like this - you'd be far more efficient looking at things like algorithm selection. There's likely to be a much greater return on investment there.
The compiler will most likely optimize that sort of thing. Don't worry about it, just code for clarity in this case. If you really do care, try profiling it ;)
Late edit: As an aside, assembly languages often have operations for >=
and <=
that are the same number of steps as <
and >
. For instance, with a Motorola 68k, if you want to compare the data registers %d0
and %d1
and branch if %d0
is greater than or equal to %d1
, you would say something like:
cmp %d0, %d1 // compare %d0 and %d1, storing the result
// in the condition code registers.
bge labelname // Branch to the given label name if the comparison
// yielded "greater than or equal to" (hence bge)
It's a common mistake to think that a >= b
means the computer will perform two operations instead of one because of that "or" in "greater than or equal to".
In general any speed difference won't matter a great deal, but they don't necessarily mean exactly the same thing.
In many languages, comparing the floating point value NaN returns false for all comparisons, so if num = NaN, the first is false and the second true.
#include <iostream>
#include <limits>
int main ( ) {
using namespace std;
double num = numeric_limits<double>::quiet_NaN();
cout << boolalpha;
cout << "( num >= 10 ) " << ( num >= 10 ) << endl;
cout << "( ! ( num < 10 ) ) " << ( ! ( num < 10 ) ) << endl;
cout << endl;
}
outputs
( num >= 10 ) false
( ! ( num < 10 ) ) true
So the compiler can use a single instruction to compare num and the value 10 in the first case, but in the second may issue a second instruction to invert the result of the comparison. ( or it may just use a branch if zero rather than branch if non-zero, you can't say in general )
Other languages and compilers will vary, and for types where they really have the same semantics the code emitted might well be identical.