I am working on creating a windows mobile application and I have a quick question. I have looked around for the answer and cant find anything. Is it possible to run a windows mobile application on a physical hardware device from visual studio? I don't need to be able to debug really, I just would like to be able to select my device and have it build, copy to the device, and run. Is there anyway to set this up?
There is a "Device" toolbar that should let you choose your target device. Check for it under the View -> Toolbars menu (for VS 2008... not sure if you are on a different VS version).
If you are only showing emulators, you might need to install the windows mobile 6 sdk (I don't know for sure, but I do know I also have that installed... could be that this only includes the emulators as well).
Update:
It might also be worthing right clicking on your project in the solution explorer and selecting properties. From the properties page, go into the Device tab. It might be that some devices are listed there that are not listed in the target device drop down list on the toolbar. Worth a shot, but no promises.
Yes. If it's like mine (Verizon Motorola Q) Visual Studio will copy several files to the device and the device will prompt you to allow them. You only have to do that part once. Then when you debug on your device you may get a prompt to allow the program you're debugging to run. It seems to copy your program over to a folder in the devices "Program Files" folder and runs it from there. And it leaves it there even after you stop debugging.
And one more thing. With Visual Studio 2005, you'll need at least the standard edition to do mobile development. With Visual Studio 2008, you'll need at least the professional edition.
Thanks for the help everyone. My solution was a mix of a couple answers. I had to switch the project to the Windows Mobile 6 Professional SDK first and then I was able to select "Windows Mobile Professional Device"