I have a 3D cube made with PaperVision3D.
Each "side" is made of 2 triangles.
I have a different texture "material" mapped to each side.
When I rotate the cube the texture is skewed like '/\' an upside down v between both triangles. When looking at a face straight on it looks ok but start to rotate and it starts to skew the textures.
How do you make texture mapping in Flash look like DirectX?