I have looked at simpler applications like Nerddinner and ContactManager as well as more complicated ones like Kigg. I understand the simpler ones and now I would like to understand the more complex ones.
Usually the simpler applications have repository classes and interfaces (as loosely coupled as they can get) on top of either LINQtoSQL or the Entity Framework. The repositories are called from the controllers to do the necessary data operations.
One common pattern I see when I examine more complicated applications like Kigg or Oxite is the introduction of (I am only scratching the surface here but I have to start somewhere):
- IOC DI (in Kigg's case Unity)
- Web Request Lifetime manager
- Unit of Work
Here are my questions:
I understand that in order to truly have a loosely coupled application you have to use something like Unity. But it also seems like the moment you introduce Unity to the mix you also have to introduce a Web Request Lifetime Manager. Why is that? Why is it that sample applications like Nerddinner do not have a Web Request Lifetime Manager? What exactly does it do? Is it a Unity specific thing?
A second pattern I notice is the introduction of Unit of Work. Again, same question: Why does Nerddinner or ContactManager not use Unit of Work? Instead these applications use the repository classes on top of Linq2Sql or Entity Framework to do the data manipulation. No sign of any Unit of Work. What exactly is it and why should it be used?
Thanks
Below is a example of DI in Nerddiner at the DinnersController level:
public DinnersController()
: this(new DinnerRepository()) {
}
public DinnersController(IDinnerRepository repository) {
dinnerRepository = repository;
}
So am I right to assume that because of the first constructor the controller "owns" the DinnerRepository and it will therefore depend on the lifetime of the controller since it is declared there?